Furthermore, he restored previous 3D models of scientific instruments from the Dynamic Drawings project and experimented with these in Virtual Reality and Augmented Reality settings. The maps use some of the geospatial data from the Centers of Creativity project. ▶ View slides of a guest lecture (Museums in Context, 2021)ģD historical radio – experimental Virtual Reality prototypeĪt Brill Publishing, Hugo collaborated with publishing and programming experts to create various building blocks, such as enhanced historical maps.▶ Try out the experimental interactive radio prototype.□ Read a blogpost reporting on this work.This prototype could be utilized via desktop computers, mobiles and VR headsets. □ Huurdeman & Piccoli, Van Wissen (2021), Linked Data in a 3D Context (DH Benelux 2021) Research at partner institutionsĪs part of his embedded research at two partner institutions of the project, Hugo focuses on two sub-projects:Īt the Netherlands Institute for Sound and Vision (NISV), Hugo collaborated with project members and historical experts on creating an interactive experience for accessing 3D historical radios in conjunction with contextual information, such as blueprints, notebook entries and photos from NISV’s archive. □ Huurdeman & Piccoli (2021), 3D Reconstructions as Research Hubs (Open Archaeology journal) Ultimately, the created user interfaces serve as a lynchpin for three modules, together forming Virtual Interiors’ Virtual Research Environment demonstrator:ģD module: depicts 3D reconstructions & context information (uses BabylonJS)ĢD maps module: shows historical maps & visualization layers (uses OpenLayers)ĭocuments & Data Sources: contextual documents & Linked Data. Integrated approach: Instead of creating distinct prototypes for these two types of user interfaces, they actually constitute different “lenses” on the same underlying dataset and application. 2021) Towards a Virtual Research Environment demonstrator Via various spatial projections, these users can also examine related Linked Data.Īnalytical (l) and experiential (r) interface prototypes visualizing 3D reconstructions (Feb. Casual users and researchers can “jump in” a 3D historical space, look around and interact with the objects around them. Experiential interfaces, on the other hand, allow for experiencing historical spaces intuitively, by utilizing Virtual Reality, Augmented Reality and the constituent motion sensors of mobile phones.These analytical interfaces are best experienced via desktop computers or tablets. Analytical interfaces, which allow researchers to dive into underlying research data, view uncertainties, explore associated archive documents and to follow leads to connected Linked Data, for instance examining artist biographies, related artworks and various historical data sources.Specifically, he works on a multi-layer interface, which currently involves two specific interface layers: Hugo uses his experience in Human-Computer Interaction and Information Science for designing 2D and 3D user interfaces, creating working prototypes and evaluating these with actual end-users ranging from scholars to more casual users. Read more about the results of the work in this blogpost. This is the question that Hugo Huurdeman tackles in Virtual Interiors’ Analytical & Experiential Interfaces project stream - in close collaboration with the other project members. How to design & evaluate user interfaces as well as interaction paradigms for accessing heterogeneous sets of 2D & 3D data involving uncertainty?
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